What's the Real Price of Adding Bill Payment Features?
A food delivery app that was doing really well with takeaway orders decided they wanted to let customers pay their restaurant bills through the platform too, the kind where you scan a QR code at your table and settle up without waiting for the waiter to bring the card machine. They thought it would take maybe six weeks and cost around fifteen grand to add this feature. The actual bill came to just over 80k and took four months.
The gap between what people think bill payment features cost and what they actually cost often comes down to understanding all the moving parts that need to work together behind the scenes
This happens quite a lot when businesses want to add bill payment features to their apps, they see other apps doing it and assume it's straightforward enough, but the reality involves payment processors and security compliance and banking integrations that all need to work together perfectly every single time. Getting money from one account to another through an app might look simple on the surface but there's a whole infrastructure underneath that needs building properly. Over the years I've worked on finance apps for banks and healthcare payment systems and e-commerce platforms, and the one thing that always surprises clients is how much goes into making payments feel easy for users.
Understanding Bill Payment Features and What They Actually Do
Bill payment features let users pay for services or utilities through your app instead of visiting separate websites or calling companies, so someone might pay their electricity bill or mobile phone contract or water rates all from one place. The app needs to connect with the billing company's systems to fetch the amount owed and the account details, then process the payment and send confirmation back to both the user and the company receiving the money.
There are different types really. Some apps just store bill details and remind users when payments are due, which is the simpler version. Others actually process the payments themselves and handle the money movement, which is way more complex. Then you've got apps that pull in live balance information from utility companies so users can see exactly what they owe right now.
The trickiest part is that every billing company has different systems, some use modern APIs that are easy to connect with and others still run on older infrastructure that requires custom integration work. I worked on a utility payment app where one energy company's system could only accept payment requests twice a day at set times, which meant we had to build a queueing system to hold payments and send them in batches.
The Core Components You Need to Build
The user interface is where people see their bills and make payments, and this needs to be dead simple because you're asking users to trust your app with their money. You need screens for adding billers, viewing amounts owed, payment history, and scheduling future payments. Each screen needs to handle errors properly and show users exactly what's happening with their money at each step.
Behind that sits the payment engine which connects to your chosen payment processor and handles all the actual money movement, this is where you're sending payment instructions and receiving confirmations and dealing with failed transactions. You need proper error handling here because networks drop and APIs go down and you can't lose track of someone's payment halfway through.
Build your payment logging system before you build anything else, because being able to trace exactly what happened with every transaction attempt will save you countless hours when something goes wrong and a customer wants to know where their money went
The biller integration layer connects your app to each company that receives payments, and this is where complexity really stacks up because each integration is different. Some utility companies have proper APIs, others need you to work through aggregation services that charge monthly fees, and some still require manual file transfers. Then you need a secure database to store user payment methods and biller account details, which brings in a whole load of security requirements we'll get to in a bit.
Third-Party Payment Processors and Their Costs
You can't just move money around yourself, you need a licensed payment processor to handle the actual transactions and that means paying transaction fees plus monthly charges. Stripe charges 1.5% plus 20p per transaction for UK cards, which sounds small until you're processing thousands of payments. GoCardless works out cheaper for direct debit at 1% capped at £2, but the setup is more involved and users need to authorise mandates first.
Here's what the main options look like for bill payments:
| Processor | Transaction Fee | Monthly Fee | Best For |
|---|---|---|---|
| Stripe | 1.5% + 20p | None | Card payments, quick setup |
| GoCardless | 1% (max £2) | None | Recurring direct debits |
| Worldpay | Negotiable | From £20 | High volume, multiple currencies |
| Checkout.com | From 0.95% | Custom | Large operations, better rates at scale |
Most payment processors also charge for failed payments, refunds and chargebacks, which can add up quickly if your integration isn't solid. A chargeback might cost you fifteen quid in fees even if the customer was in the wrong, so reducing payment failures and disputes becomes really important for your bottom line. Some processors require reserves where they hold a percentage of your transaction value for 90 days, which can tie up serious cash if you're processing volume.
Security Requirements and Compliance Expenses
If you're handling payment card data you need PCI DSS compliance, which is a set of security standards that covers everything from how you store card numbers to who can access your servers. Level 1 compliance requires an annual audit that costs anywhere from £10k to £50k depending on your infrastructure size, and you need to maintain that compliance year after year. Understanding what insurance you need if your app handles payments becomes crucial at this stage because the financial liability is significant.
Most apps avoid storing card details directly by using tokenisation through their payment processor, which shifts the PCI compliance burden but you still need to protect the tokens and user data properly
You need penetration testing where security experts try to break into your app, and this runs around £5k to £12k for a thorough job. Then there's infrastructure security like encrypted databases and secure API connections and proper access controls for your development team. I guess people forget about the ongoing security monitoring too, you need systems watching for suspicious activity and unusual payment patterns that might indicate fraud or account takeovers.
GDPR compliance adds another layer because you're processing financial data which gets extra protection under data privacy laws, that means proper consent flows and data retention policies and the ability to delete user data on request. Setting this up properly takes time from both developers and legal advisors, and cutting corners here can result in fines that make your development costs look tiny.
Insurance and Legal Protection
You need cyber insurance which covers you if there's a data breach, and this can run several thousand pounds a year depending on your transaction volume and user base. Professional indemnity insurance protects you if something goes wrong with a payment and a customer suffers financial loss, and insurers want to see your security measures before they'll quote you a decent rate.
Development Time and Team Resources
A basic bill payment feature takes about three to four months with a small team, and by small I mean two developers, a designer and a project manager working together. One developer focuses on the backend payment processing and integrations while the other builds the user interface and connects everything together. The designer isn't just making screens look nice, they're working through all the payment flows and error states and making sure users understand what's happening at each step.
Here's how the time typically breaks down:
- Planning and technical design takes two to three weeks, working out exactly which billers you'll support and how the payment flows should work
- Backend development including payment processor integration runs six to eight weeks, building all the infrastructure to handle transactions safely
- Frontend development for user-facing screens takes four to six weeks, creating the interface and connecting it to the backend systems
- Biller integrations add one to two weeks per biller, and this varies massively depending on their systems and documentation
- Security implementation and testing needs three to four weeks, making sure everything is locked down properly
- User testing and refinement takes two weeks, fixing issues that come up when real people use the features
The team costs depend on where you're based and whether you're hiring contractors or using an agency, but in the UK you're looking at around £400 to £600 per day for a decent developer. That works out to roughly £48k to £72k for the development phase alone, not including ongoing support or the other costs we've talked about. Some companies try to speed things up by hiring more developers but there's only so much parallelisation you can do, at some point people are waiting on each other. Proper planning around enterprise mobile security budgets helps avoid nasty surprises during development.
Ongoing Maintenance and Support Costs
Payment processors update their APIs and change their security requirements, so you need developers monitoring these changes and updating your integration when needed. Stripe might announce they're deprecating an old API version and give you six months to migrate, which means scheduling development time to rebuild that connection before your payments stop working. Following proper principles for structuring code for easy maintenance and updates makes these inevitable changes much less painful.
Billers change their systems too, and sometimes they don't tell you until things break. I've seen energy companies migrate to new platforms over a weekend and suddenly the integration that was working fine on Friday stops pulling balance information on Monday. You need someone available to fix these issues quickly because users get really frustrated when they can't pay bills on time.
Set aside at least 15% of your original development budget each year for maintenance and updates, because this stuff doesn't stay working by itself and the cost of emergency fixes when things break is always higher than planned maintenance
Customer support becomes more complex when you're dealing with payments, users will contact you when transactions fail or money doesn't arrive where they expected it. Your support team needs access to payment logs and the knowledge to trace transactions, which means training them properly and building admin tools they can use to investigate issues. Failed payments need investigating to work out whether it was a user error or a technical problem or an issue with the biller's systems. Having proven strategies for handling mobile app support requests becomes essential when dealing with payment-related issues.
Scaling and Performance
As your user base grows you'll need to scale your infrastructure, which means bigger servers and database optimisation and maybe caching layers to handle the load. Payment processing at scale requires careful capacity planning because you can't have your system falling over on the day when everyone's bills are due. Monitoring tools help you spot performance issues before users notice them, but these tools cost money and need someone watching the dashboards.
Hidden Expenses Most People Miss
Testing with real payment processors isn't free, even in sandbox mode you sometimes need to pay setup fees or monthly charges to access their testing environment. Some billers charge integration fees just to connect to their systems, ranging from a few hundred quid to several thousand depending on the company size and bargaining power.
Fraud prevention tools become necessary once you're processing decent volume, and these run from £200 to £2k monthly depending on your transaction count. They analyse payment patterns and flag suspicious activity, which saves you money in chargebacks and fraudulent transactions but it's another line item in your budget that people forget about during planning. Implementing proper mobile API design that resists cyber attacks helps reduce fraud vectors from the start.
Bank account verification adds costs too if you want to confirm users own the accounts they're paying from, services like Plaid or TrueLayer charge per verification which adds up over thousands of users. Currency conversion fees hit you if you're processing international payments, and these can be surprisingly high at 2% to 3% on top of the base transaction costs.
Refund Handling and Disputes
You need systems to handle refunds when payments go wrong or users change their minds, and this means building admin interfaces and workflows for processing refunds quickly. Each refund costs you the transaction fee you already paid plus sometimes an additional refund processing fee, so a payment that failed might cost you 40p in fees even though no money actually moved. Dispute resolution takes staff time investigating what went wrong and gathering evidence, which is hard to budget for but definitely happens. Looking at approaches for handling cancellations and refunds in other industries can provide useful insights.
Common Mistakes That Drive Up Your Budget
Trying to support too many billers from day one spreads your development resources thin and means none of the integrations get built properly, it's better to launch with three or four solid integrations than ten shaky ones. I worked with a team who wanted to integrate with 20 different utility companies at launch and ended up with half of them only working intermittently, they spent months fixing issues that wouldn't have existed if they'd started smaller.
Building your own payment processing instead of using established providers is tempting when you look at transaction fees adding up, but the compliance and security requirements make this economically silly for most apps unless you're processing millions in volume
Underestimating error handling is really common, people build the happy path where everything works perfectly but real payment systems have network failures and timeouts and partial transactions that need proper handling. Each error state needs its own user interface and recovery logic, which can double your development time if you didn't plan for it upfront. Skipping proper testing environments means you're debugging issues in production where they affect real users and real money, and that's when small mistakes become expensive disasters. Understanding the broader context of app security nightmares helps avoid these costly mistakes.
Not planning for failed payment recovery costs you users and revenue, because when a direct debit fails you need retry logic and user notifications and ways to update payment methods easily. Some apps just tell users "payment failed" without helping them fix the problem, which leads to abandoned accounts and support tickets that eat up your team's time. Implementing proper rate limiting for mobile API safety prevents some common payment failure scenarios.
Compliance Shortcuts
Treating security compliance as optional or something you'll "add later" creates technical debt that gets expensive to fix, retrofitting security into an existing system costs way more than building it in from the start. I've seen apps have to rebuild entire databases because they didn't encrypt sensitive data properly initially, and the migration took three months and cost about 40 grand. Ignoring accessibility requirements means rebuilding interfaces when you realise disabled users can't complete payments, which should have been considered during the initial design phase.
Conclusion
Building bill payment features properly costs between £60k and £120k for a decent implementation that handles security and compliance right, and that's before the ongoing costs for maintenance and transaction fees. The companies that do this well start with clear scope about which billers they'll support and what the core user journey looks like, then they budget properly for security and compliance from day one rather than treating it as an afterthought.
The transaction fees and processor costs will be your biggest ongoing expense once you're live, so model out what your costs look like at different volume levels before you commit to a particular processor. Getting the foundations right takes longer and costs more upfront but saves you from expensive rebuilds and security incidents down the line, and users notice when payments work smoothly every time without drama or confusion. The apps that succeed with bill payments are the ones that made room in their budget for all the unglamorous infrastructure work that users never see but absolutely depend on.
If you're thinking about adding bill payment features to your app and want to chat through what it might look like for your specific situation, drop us a message and we can talk through the options.
Frequently Asked Questions
The main cost drivers are security compliance (like PCI DSS audits costing £10k-£50k annually), multiple biller integrations that each require custom development work, and robust payment infrastructure that handles failures properly. What looks like a simple feature on the surface requires extensive backend systems, fraud prevention, and ongoing maintenance that most businesses don't account for in initial estimates.
Building your own payment processing is only economically viable if you're processing millions in volume, as the compliance and security requirements are enormous. You'll still need banking partnerships, PCI DSS compliance, fraud prevention systems, and regulatory approvals that cost far more than paying transaction fees to established processors like Stripe or GoCardless.
Plan for 3-4 months minimum with a small team of two developers, a designer, and project manager. This includes 2-3 weeks planning, 6-8 weeks backend development, 4-6 weeks frontend work, plus 1-2 weeks per biller integration and 3-4 weeks for security implementation and testing.
Set aside at least 15% of your original development budget annually for maintenance, plus transaction fees (typically 1-2% per payment), potential fraud prevention tools (£200-£2k monthly), and customer support for payment-related issues. You'll also need to handle API updates from payment processors and billers throughout the year.
Start with 3-4 solid biller integrations rather than trying to support many companies poorly. Each integration requires custom development work since billing companies use different systems, and managing too many integrations from day one often results in unreliable connections that create more support issues than value.
You'll need PCI DSS compliance if handling card data (though tokenisation through processors can reduce this burden), penetration testing (£5k-£12k), GDPR compliance for financial data handling, and cyber insurance. Most apps also need professional indemnity insurance and ongoing security monitoring to detect fraud patterns.
UK card payments typically cost 1.5% plus 20p per transaction with processors like Stripe, while direct debits through GoCardless cost 1% capped at £2. You'll also pay fees for failed payments, refunds, and chargebacks (around £15 each), plus potential currency conversion fees of 2-3% for international payments.
Underestimating error handling and security requirements from the start. Many companies budget for the "happy path" where everything works perfectly but don't account for network failures, partial transactions, failed payment recovery systems, and compliance costs that can easily double the development time and budget.
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