How Do You Turn Passive App Users Into Active Fans?
How many people have your app installed on their phone right now but haven't opened it in weeks? If you're like most app owners I work with, that number is probably higher than you'd like to admit. And here's the thing—this isn't just about downloads anymore; it's about getting people to actually use what you've built. I mean, what's the point of having 50,000 downloads if only 500 people open your app regularly?
User activation is the real challenge facing mobile apps today, not getting downloads. Sure, you can spend money on ads and get people to install your app. That's the easy bit. But turning those passive users—the ones who downloaded your app and maybe opened it once or twice—into active fans who engage with your features daily? That's where most apps fail. And its expensive when they do.
The difference between a successful app and a failed one often comes down to engagement strategies, not the quality of the initial idea.
I've seen brilliant apps with genuinely useful features struggle because they couldn't crack the engagement puzzle. On the flip side, I've watched apps with fairly simple functionality thrive because they understood app psychology and user behaviour inside out. The truth is, people are busy and distracted—their attention is being pulled in a thousand different directions every day. Your app needs to give them a reason to come back, and that reason needs to be compelling enough to compete with everything else vying for their time. Building that kind of loyalty isn't about tricks or gimmicks; it's about understanding what makes people tick and designing experiences around those fundamental human needs. Community building, habit formation, smart messaging...these are the tools that actually work when you know how to use them properly.
Understanding Why Users Stay Passive
Look—most people download an app with the best intentions. They're excited about it, maybe they've seen an advert or a friend recommended it. But then something happens (or rather, something doesn't happen) and the app just sits there on their phone, unused and forgotten. Its a pattern I've seen countless times when working with clients who cant figure out why their download numbers look great but their active user counts are, well, disappointing.
The truth is that users stay passive for pretty straightforward reasons. They downloaded your app to solve a specific problem or fulfill a particular need—and if your app doesn't make that solution obvious within the first few minutes, they'll just move on. I mean, people have hundreds of apps on their phones these days; yours is competing with Instagram, WhatsApp, and whatever game they're obsessed with at the moment. That's tough competition.
The Initial Experience Problem
Here's the thing—if your onboarding takes too long or asks for too much information upfront, you've already lost them. Users want value immediately, not after creating an account, verifying their email, filling out a profile, and watching five tutorial screens. Every extra step you add is another chance for them to think "actually, I cant be bothered with this right now" and close the app forever.
When Value Isn't Clear
But even if they get past onboarding, passive users often stay passive because they don't understand what your app can do for them. You might have built 20 brilliant features, but if users only discover one of them and it's not that useful to them personally? They'll use it once or twice and that's it. The app becomes digital clutter—something they scroll past without thinking about, until eventually they delete it to free up storage space.
The Psychology Behind App Engagement
Right, lets talk about what actually makes people open your app again and again—because its not magic, its psychology. After building apps for nearly a decade, I've learned that user behaviour follows pretty predictable patterns once you understand whats driving them. And honestly? Its fascinating stuff.
The thing is, our brains are wired to seek rewards and avoid effort. Simple as that. When someone opens your app, theyre making a tiny calculation in their head (usually without even realising it)—is this going to be worth my time? This happens in milliseconds, which is why your app needs to deliver value almost immediately. I mean, we're talking within the first few seconds of them opening it.
The Three Core Motivators
There are three main things that drive engagement, and you'll see these patterns across every successful app out there:
- Progress and achievement—people love seeing themselves move forward, whether thats completing a profile, finishing levels, or tracking their activity
- Social validation—we're social creatures; we want to know what others think, share our wins, and feel connected to a community
- Variable rewards—this is the big one. When users dont know exactly what theyll get each time they open your app, it creates anticipation. Think about why you check social media feeds
But heres the thing—you cant just slap badges and points onto your app and call it gamification. I've seen that fail so many times its not funny. The psychology needs to align with your apps actual purpose. If you're building a banking app, social validation might not be your strongest lever (nobody wants their account balance shared!), but progress indicators for savings goals? That works brilliantly.
Creating Mental Triggers
The apps that truly succeed build what behavioural psychologists call "mental triggers"—basically, they associate themselves with specific moments in your users day. Morning coffee? Open the news app. Waiting for the bus? Check Instagram. These triggers develop over time through consistent positive experiences, and thats what were aiming for with engagement strategies.
Map out the emotional journey you want users to experience in your app. What should they feel when they first open it? What emotion keeps them coming back? Design every interaction around creating those specific feelings.
The real skill in app psychology is understanding that different users need different motivations. Some people are driven by competition, others by completion, and some just want useful information quickly. Your job isnt to pick one approach—its to build layers of psychological hooks that appeal to different personality types whilst still keeping your app focused on its core purpose.
Building Better Onboarding Experiences
Your onboarding experience is make or break—literally. Most users will decide whether to keep your app within the first three minutes of opening it, and if they dont get immediate value? They're gone. And here's the thing, they probably wont come back.
I've watched apps fail not because the product was bad, but because the onboarding was terrible. Too many screens. Too much information. Too many permission requests before the user even understands what your app does. It's a bit mad really, we spend months building these apps and then lose half our users in the first session because we couldn't be bothered to think through those crucial first moments.
Show Value First, Ask Questions Later
The biggest mistake I see is apps that front-load everything—account creation, permissions, profile setup—before showing any value. Users need to experience your app's core benefit immediately. If you're a fitness app, show them what a workout looks like. If you're a productivity tool, let them create their first task. You can ask for their email address later.
Think about it this way; people are naturally skeptical of new apps. They've downloaded hundreds before. Most were disappointing. So you need to earn the right to ask for their information, their permissions, and their attention. Show them why your app matters first.
The Three-Screen Rule
Keep your onboarding to three screens maximum. Each screen should teach one simple concept—not explain every feature your app has. Save the advanced stuff for progressive disclosure later on when users are already invested.
Here's what works best in those three screens:
- Screen one should show the main benefit in plain English—what will this app help me do?
- Screen two demonstrates the core action—how do I actually use this thing?
- Screen three creates momentum—get them to complete their first meaningful action right away
- Use visuals instead of text wherever possible because nobody reads walls of text on mobile
- Make it skippable; confident users hate being forced through tutorials they dont need
And please, for the love of all things mobile, test your onboarding with real people who've never seen your app before. Watch them struggle. Listen to their confusion. Its uncomfortable but you'll learn more in one afternoon of user testing than months of internal debate about what color your buttons should be.
Creating Habit-Forming Features
Right, lets talk about building features that people actually want to use every day—this is where user activation really starts to stick. I've seen so many apps that have brilliant functionality but nobody uses them more than once or twice; the reason? They haven't thought about how their app fits into peoples daily routines.
The thing about habit-forming features is they need to solve a problem that occurs regularly. Not once a month. Not when someone remembers. Daily, or at least several times a week. This is basic app psychology—if your feature only gets used occasionally, it'll never become a habit, no matter how clever it is.
What works best in my experience? Streaks. Progress tracking. Daily rewards. These aren't just gimmicks (though plenty of apps use them that way)—they tap into something real about user behaviour. People don't want to break a 30-day streak. They want to see their progress bar fill up. Its a bit mad really, but it works. App competitions and challenges are particularly effective at creating these habit loops because they give users specific goals to work towards.
The best engagement strategies are the ones users don't even notice are engagement strategies—they just feel like natural parts of using your app
But here's the thing—you can't just slap a streak counter on your app and call it done. The underlying feature needs to provide genuine value first. I mean, Duolingo's streak system works because learning a language requires daily practice anyway; the streak just reinforces what should already be happening. If your core feature isn't something people need regularly, no amount of gamification will save it. Focus on building features that naturally encourage repeated use, then add the psychological hooks that make coming back feel rewarding rather than like a chore.
Push Notifications That Actually Work
Right—let's talk about push notifications, because honestly most apps get this spectacularly wrong. I've seen apps lose 40% of their users in a week just because they couldn't figure out when to shut up. It's a bit mad really, because when done properly push notifications are probably the most powerful engagement tool you have at your disposal.
The problem is that most developers treat push notifications like a megaphone they can shout through whenever they fancy. But here's the thing—your users gave you permission to appear on their lock screen, which is basically like inviting you into their home; don't be that annoying guest who won't stop talking about themselves.
The Golden Rules of Push Notifications
I've tested hundreds of notification strategies over the years and these principles have held up time and time again. Actually, following just these five rules will put you ahead of 90% of apps out there:
- Timing matters more than content—sending a notification at 3am will get you uninstalled faster than you can say "oops"
- Personalisation isn't optional anymore—"Hey user!" messages perform terribly compared to ones that reference actual user behaviour
- Value first, always—every notification should give the user something (information, entertainment, utility) not just ask for something
- Frequency caps are non-negotiable—I typically recommend no more than 2-3 per week unless the user explicitly opts in for more
- Test your opt-out flow—make it dead simple for users to customise or disable notifications without uninstalling your entire app
What Actually Gets Users to Engage
You know what works? Notifications that feel like they came from a friend who knows you well, not a marketing department. When someone abandons their shopping cart, don't send "You left items in your cart!" Send something like "Those trainers you were looking at just dropped in price." See the difference? One's a guilt trip and the other is genuinely helpful information.
The apps I've built that have the highest notification engagement rates all share one thing in common—they use behaviour-based triggers rather than time-based ones. Sure, a daily reminder might work for a meditation app, but for most apps you want to send notifications based on what users actually do (or don't do) in your app. If someone hasn't opened your fitness app in three days, don't nag them about their streak—send them a quick 5-minute workout they can do right now.
And please, for the love of all things holy, give users control over their notification preferences. Not just an on/off switch—proper granular controls. Let them choose what types of updates they want, when they want them, and how urgent they should be. The users who customise their notification settings? They're the ones who stick around longest because they've invested time in making your app work for them.
Building Community Within Your App
Here's something most app developers get wrong—they think community is just about adding a comments section or a user profile page and calling it done. But that's not how real community works, is it? After years of building social features into apps across different industries, I've learned that genuine community building is about creating spaces where users feel like they belong to something bigger than themselves.
The apps that do this well understand that people don't just want to use a product;they want to connect with others who share their interests or goals. Take fitness apps—the ones with active communities don't just track your runs, they let you see what your mates are doing, cheer them on, and maybe even feel a bit competitive about it. That social pressure (in a good way) keeps people coming back far more than any push notification ever could.
Making Users Feel Heard
One of the simplest ways to build community is letting users contribute content. User-generated content turns passive consumers into active participants—and honestly, its one of the most powerful engagement strategies you can implement. When someone posts a photo, leaves a review, or shares their progress, they've invested a bit of themselves into your app. They're more likely to return because there's now a piece of them living there.
But here's the thing—moderation matters. I've seen apps where toxic behaviour killed what could've been brilliant communities. You need clear guidelines and actual humans (or really good automated systems) keeping an eye on things. Nobody wants to join a community that feels unsafe or unwelcoming.
Creating Shared Experiences
The best community features create shared experiences that users can participate in together. Challenges and competitions are particularly powerful here—they give users something to rally around while creating natural opportunities for interaction. Leaderboards, group goals—these aren't just features, they're reasons for people to check in regularly and interact with each other. I mean, think about how Duolingo uses leagues to make language learning competitive and social. Suddenly you're not just learning Spanish, you're competing with real people from around the world.
Events work brilliantly too. Whether its a live Q&A, a virtual workshop, or just a themed challenge that runs for a week, these time-bound activities give users something to rally around. They create moments that people don't want to miss out on.
Start small with community features—a simple way for users to interact with each other is often better than building a complex social network that nobody uses. Test what resonates with your specific audience before investing heavily in social infrastructure.
Measuring What Matters for Engagement
Right, so you've built your app and you're getting users through the door—but here's where things get tricky. Most app developers (myself included, when I started out) make the mistake of tracking vanity metrics that look good in a boardboard but don't actually tell you anything useful about user engagement. Downloads mean nothing if people aren't using your app; its that simple really.
The metrics I focus on now are completely different from what I tracked years ago. Sure, daily active users is still important, but what really matters is how people are behaving inside your app. Are they completing key actions? Are they coming back without being prompted? These questions tell you so much more than total downloads ever will.
The Metrics That Actually Matter
When I look at an apps health, I track these specific things and they've never let me down:
- Session length—how long people spend in your app per visit (under 30 seconds is a warning sign)
- Session frequency—how often they return within a week or month
- Feature adoption rate—what percentage of users actually use your core features
- Time to value—how quickly new users reach that "aha moment" where they get it
- Retention cohorts—tracking specific groups of users over time to see drop-off patterns
- Engagement depth—are users exploring different parts of your app or just using one thing
But heres the thing—you need to define what "active" means for your specific app. For a meditation app, active might mean three sessions per week; for a banking app it could be logging in twice a month. There is no universal definition, and trying to use someone elses benchmarks will lead you astray every single time.
Setting Up Your Measurement Framework
I always tell clients to pick three to five core metrics that directly tie to your apps purpose. Any more than that and you'll drown in data; any fewer and you wont see the full picture. Track them weekly at minimum, daily if you can manage it. And please, for the love of all things mobile, set up proper analytics from day one—retrofitting analytics into an app is bloody painful and you'll lose all that early user data.
The best part about measuring the right things? You'll spot problems before they become disasters. When I see session frequency dropping week over week, I know something's wrong with the user experience or the value proposition has shifted somehow. That early warning system has saved more apps than I can count.
Turning Active Users Into Brand Advocates
Here's something that doesn't get talked about enough—getting people to actually recommend your app is way harder than it sounds. I mean, everyone loves to bang on about viral growth and word-of-mouth marketing, but in reality most users will never tell a single person about your app, even if they use it every day. That's just the truth of it.
The shift from active user to genuine advocate happens when people feel like they're part of something bigger than themselves. Its not about forcing them to share or bribing them with referral bonuses (though those can work). What really matters is creating moments where recommending your app feels natural, almost inevitable. When someone asks "how did you organise that?" or "where did you find that?", you want your app to be the answer that rolls off their tongue without thinking.
I've found that advocacy actually starts with recognition. People who feel seen by your app—whether through personalised experiences, shout-outs in the community, or even something as simple as celebrating their milestones—become your most vocal supporters. It's a bit mad really, but sometimes just sending a "you've been with us for 6 months!" notification with a small reward can turn someone from a quiet user into someone who tells their mates about you.
The users who build habits around your app will defend it like its their own creation, but only if you've given them genuine value along the way.
User-generated content is your secret weapon here. When people create something within your app—whether that's a playlist, a workout routine, a design, or even just a profile they're proud of—they naturally want to share it. Make that sharing process dead simple; pre-populate the message, include a preview that looks good, and give them a reason why sharing benefits them, not just you. And honestly? Sometimes the best advocacy comes from making it easy for users to help other users. Forums, Q&A sections, mentorship programmes—when your community starts solving problems for each other, you've basically created a self-sustaining engine of brand advocates who genuinely believe in what you've built.
Conclusion
Look, turning passive users into active fans isn't something that happens overnight—and honestly, anyone who tells you different is probably trying to sell you something! Throughout this guide we've covered a lot of ground, from understanding why users go quiet in the first place to building the kind of features that keep them coming back day after day. But here's the thing; none of these strategies work in isolation.
The apps that succeed in building real engagement do so because they treat it as an ongoing conversation with their users, not a one-time fix. You can't just implement better onboarding and call it a day. Or add push notifications and expect miracles. It all works together as part of a bigger picture where you're constantly listening to your users, measuring whats actually working (not what you think should work), and adapting based on real behaviour.
I've seen apps with massive budgets fail because they ignored the basics, and I've seen tiny startups with limited resources build incredibly loyal communities because they got the fundamentals right. They focused on solving real problems, they made their app genuinely useful rather than just pretty, and they treated their users like people—not like numbers on a dashboard.
The truth is, building active fans takes time and it takes effort. There's no magic formula. But if you focus on creating real value, if you make the effort to understand why people use your app and what keeps them coming back, and if you're willing to iterate and improve based on actual user feedback...well, you're already ahead of most of the competition. Start with one thing from this guide, implement it properly, measure the results, then move on to the next. That's how you build something that lasts.
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