Expert Guide Series

When Should I Start Paying for App User Acquisition?

Are you watching downloads trickle in at five per day and wondering if throwing money at advertising might solve the problem? I've worked with hundreds of app founders over the past ten years, and this question comes up in nearly every early conversation, usually right after they've published to the App Store and realised organic downloads aren't quite what they hoped for. The timing of when you start paying for user acquisition can make or break your marketing budget, and getting it wrong means burning through tens of thousands of pounds before you've proven your app deserves that investment.

Starting paid acquisition before your app is ready doesn't accelerate success, it just helps you fail faster with less money in the bank.

The pressure to start advertising feels intense when you've already spent months building your app. But here's what I've learned from watching clients make both the right and wrong choices... the apps that succeed with paid marketing are rarely the ones that start earliest, they're the ones that wait until certain conditions are met, then scale deliberately. Getting this timing right requires understanding not just your app, but your users, your retention metrics, and your unit economics well enough to know that every pound spent on acquisition will eventually generate more than a pound in return.

Understanding Your App's Foundation Stage

Before you spend a single penny on paid marketing, your app needs to function properly and solve a real problem for real people. This sounds obvious, but I've seen founders rush into advertising with apps that crash on certain devices, have confusing onboarding flows, or simply don't deliver enough value to justify the download. Your foundation stage is about getting these basics right through organic users, whether that's friends, family, beta testers, or early adopters you've found through free channels like social media or content marketing.

During this stage, you're fixing bugs, refining features, and learning how people actually use your app compared to how you thought they would use it. This process usually takes between three to six months after launch. It's not glamorous work. The data you collect during this period becomes the bedrock of all your future marketing decisions. If you haven't yet built a foundation of engaged users, consider focusing on strategies to get your first 1000 app users through organic channels before investing in paid advertising.

Foundation Metric What to Track Minimum Viable Data
Stability Crash rate percentage Below 1% across devices
Onboarding Completion rate of first session Above 60% finish setup
Core Action Users completing main feature At least 40% engagement
Retention Day 7 return rate Minimum 20% for most apps

Product-Market Fit Comes Before Paid Marketing

Product-market fit means people don't just download your app, they keep using it because it genuinely improves their life in some measurable way. I built an app for a fitness client that had beautiful design and smooth performance, but people stopped using it after two weeks because the workout tracking felt like more effort than just writing in a notebook. We didn't have product-market fit, no matter how much we wanted to believe we did.

You know you've got product-market fit when users start telling their friends about your app without you asking them to, when your day seven retention sits above 20% (ideally closer to 30% or 40%), and when people who stop using your app come back within a month without prompting. These signals tell you that paid acquisition will pour users into a bucket that holds water, rather than one that leaks faster than you can fill it. The maths is straightforward... if you pay £5 to acquire a user who uninstalls after three days, you've just donated five quid to Facebook or Google with nothing to show for it. Understanding why certain apps go viral while others fail to launch can help you identify whether your app has the essential characteristics for sustainable growth.

Calculate your day 7, day 14, and day 30 retention rates with at least 200 organic users before you plan any paid campaigns. If fewer than 20% return after a week, fix your retention problem before spending money to acquire more users who will leave.

  • Track how many users complete your core action within their first session
  • Measure the time between download and first meaningful interaction
  • Monitor how many days pass before 50% of users have churned
  • Ask users directly why they chose your app over alternatives
  • Calculate your organic viral coefficient to see if existing users bring new ones

The Real Cost of Starting Too Early

I watched a client spend £25,000 on Instagram ads for their recipe app before they'd fixed a critical bug that prevented Android users from saving recipes. They acquired nearly 8,000 downloads in six weeks, felt great about the numbers, then watched helplessly as 6,500 of those users uninstalled within ten days. The money vanished. Worse than that, they'd used up their entire twelve-month marketing budget in less than two months, leaving nothing for when they actually had a stable product worth promoting.

Starting paid acquisition too early creates three specific problems that compound each other. First, you're paying premium prices to acquire users who will give your app poor ratings and low engagement scores, which hurts your organic ranking in the app stores. Second, you're wasting budget that could be spent more efficiently later when you understand your audience better. Third, you're missing the opportunity to learn from organic users who are genuinely interested, getting feedback from paid users who might not be your real target market at all. When negative reviews start accumulating from disappointed paid users, you'll need to know what to do when negative app reviews go viral to protect your app's reputation.

  1. Every poor review from a paid user damages your organic discovery for months
  2. Platform algorithms learn from early campaign data, making future optimisation harder
  3. You can't test messaging or targeting without sufficient organic baseline data
  4. Budget exhaustion before product maturity means missing your actual launch window
  5. Poor initial campaigns create negative brand associations that persist

The Hidden Costs Beyond Ad Spend

Beyond the actual money you pay to advertising platforms, premature paid acquisition costs you time and team morale. Your developers will be firefighting issues from an influx of users while trying to build new features. Your support team drowns in complaints about problems you already knew existed but haven't fixed yet.

Signs You're Ready for Paid Acquisition

After working with apps in healthcare, fintech, e-commerce, and education, I've identified several clear indicators that your app is ready for paid marketing investment. The first is retention data... you need at least 25% of users still opening your app seven days after download, and you need this data from at least 500 organic users to trust it's not a statistical fluke. Second, your app store rating should sit at 4.0 or higher with at least 50 reviews, proving that real users find value in what you've built.

The best time to start paid acquisition is when keeping up with organic user feedback and support requests feels like a genuine challenge, not when you're desperately searching for any users at all.

Third, you should have clear user personas based on actual user data, not assumptions. Who downloads your app? What problem were they trying to solve? Which features do they use most? When I worked with a fintech app, we thought our target was young professionals, but our organic users were mainly freelancers over 35. That insight saved us thousands on misguided targeting.

Fourth, your unit economics should work on paper. If your lifetime value per user is £15 and your target cost per install is £8, you've got margin to work with, test different approaches, and scale gradually. You need breathing room. Finally, you need a proper analytics setup that tracks every user action, attributes installs to campaigns correctly, and gives you data you can actually use to make decisions. Remember that measuring app success goes beyond downloads - you need comprehensive metrics that show real user engagement and value creation.

The Checklist I Use With Clients

Before approving any paid campaign budget, I walk through a specific checklist with every client. Can you afford to lose your entire first campaign budget and still continue operating? Do you have time to monitor campaigns daily for at least the first two weeks? Have you tested your app on at least 10 different device types?

Building Your Marketing Budget

Your first paid acquisition budget should be small enough that losing it entirely won't damage your business, but large enough to generate statistically meaningful data. For most apps, this means between £2,000 and £5,000 spread across 6 to 8 weeks. I've seen founders start with £500 budgets that run out before the algorithm learns anything useful, and I've seen others blow £50,000 in a month before they realised their targeting was completely wrong. Neither approach works.

Break your budget into testing phases. Allocate 30% for channel testing, where you run small campaigns across different platforms to see what works. Put 40% into scaling the winners from your test phase. Keep 20% for creative testing, because your ad copy and visuals matter just as much as your targeting. Save the final 10% for unexpected opportunities or emergency fixes. When I worked with an e-commerce app, they found TikTok converted better than Facebook for their audience, but they only discovered this because they'd budgeted for testing multiple channels rather than putting everything into one platform. Before launching paid campaigns, consider whether you've maximised your pre-launch opportunities by building an email list before your app launches to create a foundation of interested users.

Budget Range Testing Period Expected Installs Best For
£2,000 - £3,000 6-8 weeks 300-600 users Initial validation
£5,000 - £8,000 8-12 weeks 800-1,500 users Channel comparison
£10,000+ 12+ weeks 1,500+ users Scaling proven campaigns

Choosing the Right Channels for Your First Campaigns

Facebook and Instagram remain the most popular starting point for app user acquisition because their targeting options let you get quite specific about demographics, interests, and behaviours. If you're building a meditation app, you can target people interested in wellness, yoga, and mental health. But popularity doesn't always mean best fit. I built a B2B productivity app that got almost no traction on social platforms but performed brilliantly on Google App Campaigns, where people were actively searching for solutions to specific problems.

Your channel choice should match where your users naturally spend time and how they make decisions. Gaming apps often do well with TikTok and Snapchat because the audience matches, and you can learn from proven gaming strategies to drive app downloads and engagement. Professional tools succeed on LinkedIn. Shopping apps benefit from Google Shopping campaigns. Don't spread yourself too thin in the beginning. Pick two channels maximum for your first campaigns, learn them properly, and expand only after you've proven success with your initial choices.

Run identical creative and messaging across two different channels with the same budget allocation, then wait at least 14 days before judging performance. Many platforms need time to optimise delivery, and premature conclusions waste money.

Platform-Specific Considerations

Each advertising platform has quirks you need to understand before spending money. Apple Search Ads work well for apps with clear search intent because you're reaching people already looking for solutions. The cost per install tends to be higher but the user quality is often better.

Measuring Success and When to Scale

Success in paid acquisition isn't about install numbers, it's about whether the users you acquire behave like your best organic users. I track three things obsessively for every campaign: cost per install compared to target, day seven retention rate for paid users versus organic users, and the time lag until paid users complete your core action. If paid users retain at 15% while organic users retain at 30%, your targeting is off no matter how cheap the installs feel.

You're ready to scale when your paid user metrics match or exceed your organic user benchmarks, when you understand which creatives and messaging drive quality installs, and when you've tested different audience segments enough to know which ones convert best. Scaling means gradually increasing budget by 20% to 30% per week while monitoring whether your cost per install stays stable and your retention rates hold steady. Double your budget overnight and the algorithm goes back to learning mode, often driving costs up and quality down.

I worked with an education app that spent eight weeks testing campaigns at £300 per week, refined their targeting and creative based on what they learned, then scaled to £2,000 per week over the next three months. Their cost per install actually dropped from £4.20 to £3.80 during scaling because they'd done the groundwork properly. They knew exactly what worked before they invested heavily in it. The apps that fail at scaling are usually the ones that skip the testing phase entirely. When analysing your competition during this process, it's crucial to understand which competitor features you should copy versus avoid completely to inform your messaging and positioning strategy.

Key Performance Indicators

Watch your cost per install trend over time rather than day-to-day fluctuations. Platform delivery varies naturally. Look at rolling seven-day averages to spot real patterns. Track your retention cohorts by campaign, creative, and audience segment to understand what drives quality.

Common Mistakes That Waste Your Budget

The most expensive mistake I see repeatedly is optimising campaigns for installs rather than events. Platforms will happily deliver cheap installs from users who download your app and never open it, because you told the algorithm that installs are what you want. You need to optimise for meaningful actions... completing registration, finishing the first core task, returning on day two. This requires proper event tracking and conversion setup before you launch campaigns, not after.

Chasing low cost per install without tracking what those users actually do is like celebrating because you got a great deal on a car that doesn't have an engine.

Second mistake is ignoring creative fatigue. Your ads stop working after people have seen them several times, usually around the two to three week mark. You need multiple creative variations ready to swap in when performance drops. I've watched campaigns go from £3 per install to £12 per install in five days because the founder only made one video ad and didn't notice when it stopped resonating. Third mistake is not excluding existing users from your targeting, meaning you pay to advertise to people who already have your app installed. This happens more often than you'd think.

Fourth mistake is setting campaign budgets too low for the platform to optimise properly. Facebook recommends at least £15 to £20 per day per campaign to get out of the learning phase. Try to run campaigns at £5 per day and the algorithm never learns what works. Fifth mistake is changing too many variables at once. Test your headline. Then test your image. Then test your audience. Change everything simultaneously and you'll never know what actually improved performance. For small business owners wondering whether app development is worth the investment, our guide on whether small businesses should invest in an app can help you evaluate the ROI before committing to paid acquisition strategies.

Conclusion

The right time to start paying for app user acquisition is later than most founders want to hear but earlier than perfectionists would prefer. You need solid retention data from several hundred organic users, proven product-market fit, stable technical performance, and enough budget to test properly without betting your entire runway on unproven channels. Starting too early means burning money to acquire users who will leave and damage your app store rating. Starting too late means missing growth opportunities while your competitors build momentum. The sweet spot is when your metrics prove that users find genuine value in your app, when you understand who those users are and where to find more of them, and when you have both the budget and the bandwidth to monitor campaigns properly and learn from what the data tells you. Get the timing right and paid acquisition becomes a sustainable growth engine. Get it wrong and it becomes an expensive lesson in patience.

If you're trying to figure out whether your app is ready for paid marketing or you need help building a user acquisition strategy that actually matches your current stage, get in touch with us and we'll walk through your specific situation together.

Frequently Asked Questions

What if I have a small budget of £500 - is it worth starting paid acquisition?

£500 typically isn't enough budget for most platforms to optimise properly and generate meaningful data. You're better off using that money to improve your app based on organic user feedback first, then saving up for a proper £2,000-3,000 testing budget that can actually tell you what works.

My app has been live for 2 months with only 50 downloads - should I start advertising now?

Not yet - 50 downloads isn't enough data to understand if your app has product-market fit or to know who your real users are. Focus on getting to at least 200-500 organic users through free channels like social media, content marketing, or reaching out to your network before spending money on ads.

How do I know if my retention rate is good enough to start paid campaigns?

You need at least 20% of users still using your app after 7 days, measured from at least 200 organic users to trust the data. If your day 7 retention is below 20%, fix your onboarding and core user experience before paying to acquire users who will just leave anyway.

Can I start with just Facebook ads, or do I need to test multiple platforms?

Start with maximum two platforms so you can learn them properly rather than spreading your budget too thin. Facebook and Google are popular starting points, but choose based on where your actual users spend time - B2B apps often work better on LinkedIn, while gaming apps might succeed on TikTok.

What's the minimum app store rating I should have before starting paid acquisition?

Aim for at least 4.0 stars with a minimum of 50 reviews before investing in paid campaigns. Poor ratings from early paid users will hurt your organic discovery for months, and negative reviews from disappointed users cost more than just the wasted ad spend.

How long should I wait to see results from my first paid campaigns?

Give campaigns at least 14 days before making major decisions, as platforms need time to optimise delivery. Track your cost per install trends using 7-day rolling averages rather than daily fluctuations, and focus on whether paid users behave like your best organic users.

Should I optimise my campaigns for installs or for specific user actions?

Always optimise for meaningful events like completing registration or finishing your core feature, not just installs. Platforms will deliver cheap installs from users who download and never open your app if you only optimise for downloads, which wastes your budget on users who provide no value.

What happens if my paid user retention is much lower than my organic user retention?

This means your targeting is wrong - you're acquiring users who don't actually want what your app offers. Pause your campaigns, analyse the difference between your organic and paid user behaviour, then adjust your audience targeting and messaging to attract users who match your best organic user profiles.

Subscribe To Our Learning Centre