How Do I Explain Why My App Costs More Than Others?
A dating app founder once told their development team they could build the "next Tinder" for £5,000 because they'd seen Facebook ads promising exactly that. Six months later—after the cheap version crashed constantly, leaked user data, and got rejected from the App Store three times—they ended up spending £45,000 with a proper agency to rebuild everything from scratch. The kicker? They'd lost their entire launch window and their competitor (who spent £35,000 upfront with experienced developers) had already captured 70% of their target market.
This happens more often than you'd think. Actually, it's probably the most common story I hear when clients come to us after a failed first attempt with a budget developer.
Here's the thing—explaining why your app costs more than the competition isn't really about defending your prices; its about helping clients understand what they're actually buying. When someone sees a £5,000 quote next to your £30,000 proposal, they're not comparing apples to apples. They're comparing a bicycle to a car and wondering why the car costs more.
The uncomfortable truth is that most clients don't know what good app development looks like until they've experienced bad app development firsthand
I mean, how are they supposed to know the difference between React Native and native Swift development? Or why proper security protocols matter for their users data? They just see a price tag and naturally want to spend less money. Can't blame them for that.
What I've learned after building apps for both scrappy startups and massive corporations is that pricing conversations are really trust conversations in disguise. Your job isn't to justify every line item—it's to help clients see the difference between building something that works today versus building something that will still work (and make money) two years from now.
Understanding What You're Really Selling
Here's what most clients get wrong when they compare app quotes—they think they're buying code. Lines of code, features, screens, buttons. But that's not what you're actually selling them at all; you're selling them the absence of problems they haven't even thought about yet.
When someone looks at a £15,000 quote versus a £50,000 one, they see the same features list and wonder where the extra £35,000 went. I mean, both apps have user login, both have a payment system, both have push notifications. On paper they look identical. But here's the thing—what you're really selling is the difference between an app that works in testing and an app that still works when 10,000 users are hammering it at once.
You're selling the knowledge that comes from building dozens of apps and watching half of them nearly fail because of issues nobody predicted. You're selling the fact that you know iOS updates break things in weird ways, that you've dealt with payment providers going down at 2am, that you understand why certain database structures will cause problems six months down the line even though they work fine today.
The cheaper quote? They're selling you the app. You're selling them peace of mind, maintainability, and a product that wont need rebuilding in 18 months because the foundation was rushed. You're selling them your expertise in knowing which corners can be cut safely and which ones will come back to haunt them. That's the difference, and its a massive one. The app itself is almost beside the point—what matters is everything surrounding it that keeps it working, growing, and generating value long after launch.
Breaking Down Where Development Costs Actually Come From
Right, let's talk about where your money actually goes when you're paying for app development—because I can tell you from experience, most clients are genuinely surprised when they see the breakdown. The biggest chunk? It's not what you think. Sure, the actual coding takes time, but that's maybe 40-50% of your total development cost; the rest goes into stuff that happens before and after the code gets written.
Discovery and planning usually eat up 10-15% of your budget, and honestly, this is where cheap agencies cut corners first. Its the bit where we figure out what you actually need (not just what you think you want), map user journeys, create wireframes, and plan the technical architecture. Skip this and you'll end up rebuilding half your app later—trust me on that one.
Design Takes Longer Than You'd Think
UI/UX design typically accounts for another 15-20% of costs. I mean, we're not just making things look pretty here; we're solving problems about how people interact with your app. Every button placement, every colour choice, every animation needs to be tested and refined. A good designer spends hours on decisions that users shouldn't even notice because they feel so natural.
Testing and Quality Assurance
Then theres testing, which is about 15-20% of your project. We're talking different devices, different operating systems, different screen sizes—its a lot. And this doesn't even cover the project management time (another 10% or so) that keeps everything moving forward and stops your project from becoming a complete mess. When you add it all up, you start to see why quality app development costs what it does.
Ask your developer for a detailed cost breakdown by phase—any agency worth their salt should be able to show you exactly where your money goes and why each phase matters.
The Hidden Expenses That Clients Don't See
When a client sees your app development quote, they're looking at the final number—but what they don't see is the iceberg of costs sitting beneath the surface. I mean, its easy to understand why someone might think "you're just writing code, how hard can it be?" But here's the thing: the actual coding is maybe 40% of what we do, and that's being generous.
Let me break down what's actually happening behind the scenes. First up, theres all the project management time that nobody thinks about. Someone needs to coordinate between designers, developers, and the client; someone needs to make sure deadlines are being met and that everyone's working towards the same goal. Then you've got quality assurance testing—and I'm not talking about a quick check to see if buttons work. We're running tests on multiple devices, different screen sizes, various iOS and Android versions. We're checking for memory leaks, battery drain issues, network reliability problems. This stuff takes time.
The Real Costs Nobody Talks About
And what about all the things that happen after launch? Bug fixes aren't optional—they're part of the service. When Apple or Google release a new OS update (which happens every year, like clockwork) we need to make sure your app still works properly. That's ongoing maintenance that comes out of somewhere.
Sure, you could skip all this and go with a cheaper developer who doesn't include these things. But then what happens when something breaks? Who fixes it? Who's accountable? You end up paying more in the long run, trying to patch together a solution that should have been built properly from the start.
What Your Quote Actually Includes
Here's what typically gets bundled into our pricing but rarely gets spelled out:
- Project management and client communication (usually 15-20% of project time)
- Quality assurance testing across multiple devices and scenarios
- Security audits and data protection compliance checks
- App store submission process and optimisation
- Post-launch support period (typically 30-90 days)
- Documentation for future developers or updates
- Server setup, API integration testing, and backend configuration
- Design revisions and stakeholder feedback rounds
Look, I get it—when you're comparing quotes, its tempting to just look at the bottom line. But you wouldn't choose a surgeon based solely on who charges the least, would you? The same logic applies here. What you're paying for isn't just the app itself; you're paying for expertise, accountability, and peace of mind that things are being done right the first time.
Why Cheap Apps Usually Cost More in the Long Run
I'll be honest with you—when someone tells me they can build their app for half my quote, I don't get defensive anymore. I've seen this play out too many times. What usually happens is they come back six months later, frustrated and out of pocket, asking if we can fix what the cheaper developer built. And here's the thing: fixing a poorly built app almost always costs more than building it properly from the start.
The problem with cheap development isnt just about the code quality (though that's a big part of it). Its about all the corners that get cut to hit that low price point. Cheap developers skip proper planning sessions. They dont spend time understanding your users. They use outdated frameworks or copy-paste code from old projects that barely works. Security? Often an afterthought. Testing? Maybe they'll give it a quick once-over before shipping.
A £15,000 app that needs £20,000 in fixes within the first year is far more expensive than a £30,000 app that just works
I've watched clients burn through their entire budget twice over because they chose the cheapest option first. The app launches with bugs. Users leave bad reviews. The performance is terrible. Push notifications dont work half the time. Then they need to hire someone else to fix it all, but that someone has to reverse-engineer poorly documented code before they can even start making improvements. Actually, sometimes the codebase is so messy that starting from scratch is genuinely the better option—and that means paying for the same app twice.
Quality development costs what it costs because it involves proper architecture, thorough testing, security best practices, and code that other developers can actually work with later. You're not just paying for the app you get today; you're paying for an app that can grow with your business tomorrow. Learning whether to build in-house or outsource is another critical decision that affects long-term costs.
How to Present Your Pricing Without Sounding Defensive
Right, here's the thing—when you're confident in your pricing, it shows. And I mean really confident, not that fake confidence where you're secretly hoping they don't push back too hard. The key is to present your pricing as a simple fact, not something you need to justify or apologise for. Its just what it costs to build quality software that actually works.
I always lead with value, not numbers. Before we even get to the pricing conversation, I make sure clients understand exactly what theyre getting; the research phase, the design iterations, the security measures, the testing on real devices, the post-launch support. By the time we talk money, they already know what goes into it. This isn't about being sneaky—its about making sure everyone's on the same page about what we're actually building together.
Present Your Pricing Structure Clearly
Nobody likes surprises when it comes to money. I break down our pricing in a way that makes sense, showing clients where their investment actually goes. Sure, some agencies just give one big number and hope for the best, but that often leads to confusion later on.
- Start with a project summary that reminds them what problem you're solving
- Break down costs by phase or feature set so they can see the work involved
- Include what happens after launch because support matters
- Be upfront about what's included and whats extra
- Give them options at different price points if possible
Own Your Expertise
You know what? The moment you start apologising for your prices, you've already lost. Clients can smell uncertainty a mile away, and it makes them doubt whether you're worth it. I've learned to present pricing with the same confidence I present technical solutions—because pricing is part of the solution. When someone questions the cost, I don't get defensive; I get specific about what they get for that investment and why it matters for their business goals. Nine times out of ten, once they understand the alternatives and their actual costs down the line, the conversation shifts completely.
What Premium Clients Look For Beyond Just Price
Here's what I've noticed after working with clients who have proper budgets—they genuinely don't care about being the cheapest option. They care about not wasting money, which is actually quite different. The clients who come to us with six-figure budgets aren't shopping around for the lowest quote; theyre looking for the team that understands their business problem and has a track record of solving it.
When a premium client reaches out, the first thing they want to know is whether you've built something similar before. Not exactly the same—but similar enough that you understand the technical challenges and user behaviour patterns in their space. They want to see that you've dealt with complex integrations, that you understand compliance requirements if they're in healthcare or finance, and that you won't be learning on their dime. Verifying developer credentials becomes crucial when budgets are significant.
Communication matters more than you'd think. Actually, its probably the biggest factor after proven capability. These clients are busy people—they need regular updates without having to chase them, they need honest timelines even when the news isn't great, and they need someone who can explain technical decisions in business terms. I mean, nobody wants to feel like they're being spoken down to or kept in the dark about whats happening with their investment.
Premium clients evaluate risk more than cost. Show them how you reduce project risk through your process, testing methods, and post-launch support structure.
Support after launch is huge too. Cheaper agencies often disappear once the app goes live, but premium clients know that's when the real work begins. They're looking for partners who'll stick around to fix bugs quickly, help with updates as platforms change, and who genuinely care about the apps success beyond just cashing the final invoice. That ongoing relationship—thats what justifies higher prices more than anything else.
Common Pricing Questions and How to Answer Them
Right, lets talk about the questions you'll actually get asked—because trust me, I've heard them all at this point. The trick isn't to have rehearsed answers that sound robotic; its about understanding what people are really asking underneath their words.
When someone says "Can you give me a ballpark figure?" what they're actually asking is whether they can afford you at all. They want to know if they should even continue the conversation. I usually respond with a range but I'm clear about what that range includes and what would push it higher. Something like "Most projects of this type fall between £30k-£60k depending on complexity and platform requirements" gives them enough to work with without boxing yourself into a corner before you've even seen their requirements properly.
The Questions That Come Up Most Often
"Why does it take so long?" is another big one. People see simple interfaces and think it should be quick work—they don't see the backend systems, the security layers, the testing cycles. I walk them through a simplified development timeline and explain that rushing actually costs more because you end up fixing problems later that should have been caught during proper testing phases. Third-party integration challenges often add unexpected delays that clients don't initially consider.
Then theres the classic "Can we just start with iOS and add Android later?" Sure, you can do that. But here's what I tell people: building for one platform first means you'll essentially pay to solve the same problems twice. Cross-platform frameworks exist for a reason, and unless you have a very specific reason to go native-only on one platform, you're probably making things more expensive in the long run. Technology selection plays a huge role in both timeline and total cost.
The Comparison Question
The toughest question? "I got a quote from another agency for half your price." I don't slag off other agencies because honestly that looks desperate. Instead I ask what's included in their quote. Nine times out of ten they haven't included post-launch support, proper testing, design iterations, or backend infrastructure. When you compare like for like, the gap usually shrinks considerably—and when it doesn't, there's probably a quality difference that will become obvious down the line. Weighing agency versus co-founder options often comes up in these conversations too.
You know what? Sometimes people just aren't ready for what quality development actually costs, and that's okay. I'd rather lose a client to budget constraints than deliver something subpar that doesn't solve their actual problem. The clients who understand value over price are the ones who build apps that actually succeed in the market. For specific sectors like dating apps, feature-based pricing breakdowns help clients understand exactly what drives costs.
Look—justifying your prices isn't about convincing everyone that you're worth it. Its about finding the right clients who already understand the difference between a £5,000 app and a £50,000 one. Some people will always choose the cheapest option no matter what you say, and thats fine. They aren't your clients anyway.
What I've learned over the years is that price conversations get easier when you've done everything else right. If you've shown your expertise, if you've asked the right questions about their business goals, if you've demonstrated that you understand their users better than they do—the price becomes less of an issue. It just does. Because at that point you aren't selling app development anymore; you're selling the outcome they actually want.
The clients who push back hardest on price are usually the ones who don't fully understand what they're building yet. And honestly? Thats a sign you need to spend more time on discovery, not more time defending your pricing structure. When someone truly grasps the value of what you're proposing—when they see how it'll solve their actual business problems—the conversation shifts completely. Pre-launch preparation often helps clients better understand the full scope of what they're investing in.
Remember that cheaper competitors aren't really your competition. They're serving a different market with different expectations and different results. Your job isn't to compete with them on price; its to demonstrate why your approach delivers better outcomes for the clients you want to work with. Focus on that, keep your pricing transparent, and don't apologise for the value you bring to the table. The right clients will appreciate it—and they'll pay for it too.
Frequently Asked Questions
The main difference isn't just about coding - you're comparing different levels of service, expertise, and long-term support. Cheaper quotes often exclude crucial elements like proper testing, security protocols, post-launch support, and the experience needed to build apps that scale successfully.
Beyond coding (which is only 40-50% of the work), you're paying for discovery and planning, UI/UX design, extensive testing across devices, project management, security audits, app store submission, and typically 30-90 days of post-launch support. Quality agencies also include documentation and ensure your app can handle real-world usage from day one.
Absolutely - fixing poorly built apps almost always costs more than doing it right initially because developers need to reverse-engineer messy code before making improvements. A £15,000 app that needs £20,000 in fixes within the first year is far more expensive than a £30,000 app that simply works.
This approach usually costs more in the long run because you'll essentially pay to solve the same problems twice. Cross-platform frameworks exist for good reason - unless you have a specific technical requirement for native-only development, you'll save money building for both platforms from the start.
Look for detailed cost breakdowns showing where your money goes, evidence of similar projects they've completed successfully, and clear communication about ongoing support. Premium agencies should demonstrate expertise in your industry and explain how they reduce project risks through proven processes.
You'll likely face constant crashes, security vulnerabilities, app store rejections, and poor user reviews - plus the cost of rebuilding with a proper agency. Many clients end up spending 2-3 times their original budget trying to salvage cheap development work.
Post-launch support requires ongoing resources and expertise that budget developers often can't provide profitably at low price points. When iOS or Android updates break functionality, or when bugs emerge under real user load, you'll need someone accountable to fix issues quickly.
Ask what's specifically included in their cheaper quote - usually it lacks proper testing, design iterations, backend infrastructure, or support. When comparing like-for-like services, price gaps typically shrink significantly, and remaining differences often reflect quality levels that become obvious after launch.
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