How Do I Get Employees to Use Our New Business App?
The difference between an app that transforms your business and one that gathers digital dust usually comes down to what happens in the three weeks after launch, not the six months of development that came before itMost businesses approach this backwards. They build the perfect solution, then wonder why nobody wants to use it.
Understanding Why Employees Resist New Apps
People don't resist change because they're difficult, they resist it because their current way of doing things already works for them. That delivery driver who still uses a paper checklist instead of your shiny new app isn't being stubborn, he's avoiding the risk of something going wrong during his busiest period when he's got 40 drops to complete before 3pm. The warehouse supervisor who keeps her spreadsheet open alongside your inventory app isn't duplicating work for fun, she's protecting herself in case the new system doesn't capture something her manager asks about later. I've watched this play out differently across industries, and the patterns become pretty clear once you've seen enough rollouts fail. Here are the main reasons teams avoid new apps:- They don't trust it won't lose their work or data when connectivity drops
- It adds steps to tasks they could do faster the old way
- Nobody explained what happens to their old system or records
- The app solves a problem managers have, not one they personally face
- They're worried about being monitored or measured in new ways
Building Business Case Buy-In Before Development
The conversation about adoption needs to happen before you write a single line of code, not after launch when you're panicking about usage numbers. I've sat in enough Wednesday morning steering committee meetings to know that most organisations start with the solution rather than the problem, which means they're building something nobody actually needs in the way it gets delivered. Before investing significant resources, it's crucial to build a compelling case for board approval that addresses both technical requirements and user adoption challenges from the outset.Run a two-week diary study with your intended users before scoping features. Ask them to log every time they face the problem your app aims to solve, including what workarounds they currently use. This raw data shapes better solutions than any stakeholder workshop.
The business case needs to answer different questions for different groups:| Group | What They Need to Know |
|---|---|
| Senior Leadership | Return on investment timeline, efficiency gains, competitive advantage |
| Middle Management | Impact on their team's workload, reporting improvements, how it makes them look good |
| End Users | What it fixes in their day, what gets easier, what they can stop doing |
Involving Users in the Design Process
Real user involvement means more than showing people mockups and asking if they like the colour scheme. It means putting half-built features in front of the people who'll use them daily and watching what actually happens when they try to complete real tasks under real conditions, with all the interruptions and time pressures their job involves.Getting Meaningful Input Without Derailing Timelines
You can't design by committee, but you can't design in isolation either. The sweet spot involves structured input at specific decision points rather than open-ended consultation that never ends. We typically run focused testing sessions at three stages: after initial wireframes, halfway through development, and two weeks before launch. Each session has a specific question we need answered. Testing an app for logistics coordinators, we had them use the route planning feature during their actual morning planning session, not in a conference room after lunch. We discovered they needed to switch between the app and phone calls constantly, which completely changed how we structured the interface. This experience reinforced why distinguishing between essential and optional features matters so much for user adoption.Which Feedback to Act On
Not all user feedback carries equal weight, and part of our job involves interpreting what people say they want versus what they actually need. Here's what we prioritise:- Observations of behaviour during testing over stated preferences
- Feedback from your most capable users, not your most vocal ones
- Problems that appear across multiple users in different contexts
- Issues that block task completion rather than preference differences
Creating Effective Onboarding That Actually Works
Most onboarding fails because it tries to teach everything upfront rather than helping people succeed with their first real task. When someone opens your app for the first time, they don't want a tour of features they might need eventually, they want to do the specific thing that brought them there right now.The apps that stick are the ones that deliver value in the first two minutes, not the ones with the most thorough tutorialWe built an expense reporting app for a professional services firm where the old system took an average of 12 minutes to submit a single receipt. The onboarding flow focused purely on getting someone from opening the app to submitting their first expense in under 90 seconds, with everything else introduced progressively as they needed it. Usage after 30 days sat at 78% compared to their previous app's 31%. Understanding what affects receipt app development costs helped them budget appropriately for this streamlined approach.
Progressive Disclosure Over Information Dumps
People learn by doing, not by reading. Your onboarding should focus on guiding successful completion of core tasks, with contextual help appearing exactly when someone needs it rather than before they understand why it matters. We introduce features across the first week of use, triggered by the actions people take rather than arbitrary time delays. Context matters too. An app used in a warehouse needs different onboarding than one used at a desk... warehouse staff will be wearing gloves, standing up, and probably won't have time to read paragraphs of instruction text during their shift. The principles of prioritising critical information in the first view apply just as much to business apps as consumer ones.Training Approaches That Stick Beyond Week One
I've watched companies spend £15k on professional training sessions delivered across two days, only to have staff revert to old habits by the following Monday. The problem isn't the quality of training, it's that people forget new workflows when they're under pressure unless those workflows become easier than what they replace. Your training needs to recognise that learning happens over time, not in a single session. We recommend a three-layer approach: pre-launch primers that cover the basics, launch day support that's hands-on and task-focused, and ongoing access to help when people need it weeks or months later. That might mean short video clips showing exactly how to complete specific tasks, not hour-long presentations covering everything the app can do.Building Internal Champions
Every successful rollout I've been part of has had enthusiastic users who help their colleagues rather than expecting everyone to contact IT support. These people aren't appointed, they emerge naturally when you identify who picks up new tools quickly and give them early access plus the knowledge they need to help others. A retail client identified two staff members per store location who got the app three weeks early and became the go-to people when the wider team needed help. Support tickets dropped by 60% compared to previous rollouts. The training also needs to address the emotional side of change, not just the mechanical steps. People need permission to make mistakes while learning, and they need to know that using the old system isn't an option anymore without feeling punished for the transition period. Many organisations find that moving from spreadsheets to digital solutions requires careful change management to succeed.Making the App Genuinely Useful for Daily Tasks
This sounds obvious, but you'd be surprised how many business apps get built to satisfy management requirements without solving actual problems that frontline staff face during their working day. An app that generates beautiful reports for executives but adds 20 minutes to a field engineer's day won't get used, regardless of how well you train people or how polished the interface looks.Track the five most common tasks your users perform daily, then measure how many steps each takes in your app versus their current method. If your app doesn't reduce steps or save time on at least three of those five tasks, you've got a problem before you even launch.
Useful means different things to different users:| User Type | Useful Means |
|---|---|
| Field Workers | Works offline, simple data entry, minimal typing |
| Office Staff | Integrates with existing tools, reduces duplicate entry, clear status visibility |
| Managers | Real-time visibility, exception reporting, easy team oversight |
Measuring and Responding to Real Usage Patterns
You can't improve what you don't measure, but most businesses track the wrong things when it comes to app adoption. Daily active users matters less than whether those users are completing the tasks the app was built to support. An app with 100% installation rates but 5% task completion hasn't solved anything.Metrics That Actually Matter
These are the numbers worth watching during the first three months:- Task completion rates for core workflows
- Time taken to complete key tasks compared to old methods
- Error rates and support requests by feature
- Percentage of users who return after first use
- Features that get abandoned mid-flow
Acting on What the Data Shows
Collecting usage data means nothing if you don't respond to what it tells you. Set up a monthly review process where you look at patterns, identify the biggest friction points, and make changes. Small improvements to the top three or four problem areas will drive more adoption than major new features that address edge cases. If budget constraints become an issue during iterations, understanding how to reduce development costs safely can help maintain momentum without compromising quality.Conclusion
Getting staff to use your business app comes down to respect, really. Respect for their time, their expertise, their existing workflows, and their legitimate concerns about change. The apps that succeed treat users as partners in solving business problems rather than obstacles to overcome through training and mandates. Every rollout teaches you something about what works for your specific organisation and culture, which means your second app will perform better than your first if you pay attention to the lessons. The technical side of building apps gets easier as tools improve, but the human side of helping people adopt new ways of working stays complex no matter how good your development team is or how much you spend on the project. Understanding why promising projects get cancelled can help you avoid common pitfalls that undermine even well-designed solutions.If you're planning to build an app for your team and want to talk through how to approach adoption from the design stage onwards, get in touch and we can walk through what's worked for organisations similar to yours.
Frequently Asked Questions
Most successful rollouts see meaningful adoption within 3-4 weeks, but full integration into daily workflows typically takes 2-3 months. The key is achieving 70%+ usage of core features within the first month, as this predicts long-term success better than initial download rates.
No - this approach typically backfires and creates resentment. Instead, run both systems in parallel for 2-4 weeks while actively supporting the transition, then phase out the old system once you've confirmed the new one handles all critical workflows without major issues.
Focus on understanding their specific concerns rather than mandating compliance. Often resistance stems from legitimate workflow issues or missing features that need addressing. Work with these users to identify and fix problems - they're usually highlighting real issues that will affect wider adoption.
Plan for training and change management to cost 20-30% of your development budget. This includes pre-launch user research, training materials, dedicated support during rollout, and iterative improvements based on usage data. Skimping on this typically leads to poor adoption regardless of technical quality.
External specialists typically deliver better adoption rates because they've seen rollout patterns across multiple organisations and industries. However, ensure any external team involves your staff in user research and testing phases, as they'll need to understand your specific workflows and culture.
Building solutions for management problems rather than daily user needs. Apps succeed when they make individual workers' jobs easier, not just when they generate better reports for executives. Always prioritise solving frontline staff problems first.
Track task completion rates and time savings rather than just download numbers. Successful apps show users completing core workflows faster than their previous methods, with consistent usage patterns after the first month rather than declining engagement.
Gradual rollouts work better for most organisations - start with 10-20% of users who are typically early adopters, fix the issues they identify, then expand to wider groups. This approach prevents system-wide problems and creates internal champions who can help train their colleagues.
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