How Do I Use App Analytics to Improve My Launch?
Most apps lose about 77% of their users within three days of download. That's not a typo—three days. I've watched this happen to well-funded apps with massive marketing budgets and I've seen scrappy startups buck this trend completely. The difference? The successful ones used their analytics properly from day one, and the others were basically flying blind until it was too late. Here's what most people dont realise about app analytics—its not about collecting data, its about knowing which data actually matters when you're trying to get your app off the ground.
When you launch an app without proper analytics setup, you're making decisions based on guesswork. Sure, you might see download numbers from the App Store or Google Play, but that tells you almost nothing about what people are actually doing once they open your app. Are they completing onboarding? Where do they get confused and leave? Which features do they ignore completely? I've worked on launches where we thought we knew exactly what users wanted, only to discover through our analytics that they were using the app in completely unexpected ways.
The apps that succeed after launch are the ones that can adapt quickly based on real user behaviour, not the ones with the biggest marketing budget.
This guide isn't going to give you generic advice about setting up Google Analytics or Firebase—there's plenty of that floating around already. Instead, I'm going to walk you through the specific metrics and approaches I use with clients when we're preparing for launch and managing those critical first few weeks. We'll look at what to track, how to interpret what you're seeing, and most importantly, how to make quick decisions that actually improve your retention and engagement before you lose those users forever.
Understanding What Analytics Actually Tell You
Analytics platforms give you numbers, but those numbers don't tell you the story on their own. I've seen too many founders get overwhelmed by dashboards full of metrics without understanding what any of it actually means for their app. The truth is, analytics are only useful if you know what you're looking at and why it matters.
When I build an app, I think of analytics in three layers. First, there's acquisition data—where users come from, which marketing channels work, how much each install costs you. Second is engagement data—what people actually do inside your app, which features they use, where they get stuck. Third is retention data—whether people come back tomorrow, next week, next month. Most people obsess over downloads but ignore the other two layers, which is honestly a massive mistake because ten users who stick around are worth more than a hundred who delete your app after five minutes.
A healthcare app I worked on had brilliant download numbers but terrible retention. Looking at the session data, we found that 60% of users dropped off during the registration process—it asked for too much information upfront. We changed it to a progressive sign-up flow and retention jumped by 40% within two weeks. That's the difference between vanity metrics and actionable insights.
What Each Type of Data Actually Shows You
- User acquisition tells you if your marketing is working and which channels bring quality users
- Session length shows whether people find your app engaging enough to spend time in it
- Screen flow data reveals where users get confused or frustrated with your interface
- Crash reports highlight technical problems that are driving people away
- Cohort analysis shows if users from different sources behave differently
The key is connecting these data points to real user behaviour. Its not about tracking everything—its about tracking what helps you make better decisions about your apps future.
Setting Up Your Tracking Before Launch Day
The biggest mistake I see? Teams scrambling to add analytics after their app goes live. I mean, its too late then—you've already lost your most valuable data from those first critical users. When we built a fintech app that needed to track everything from login attempts to transaction completions, we spent a full week before launch just testing our analytics setup. Boring? Maybe. Worth it? Absolutely.
You need to install your tracking SDK (Firebase Analytics and Mixpanel are my go-to choices) at the start of development, not at the end. This gives you time to test whether events are actually firing correctly. I can't tell you how many times I've seen teams launch only to discover their signup event wasn't recording properly—and by then you've lost weeks of data you can never get back. The testing phase should happen with real devices too, not just simulators, because tracking behaves differently on actual hardware.
Events You Must Track From Day One
Don't go mad and track everything (I learned this the hard way when one client ended up with 400+ events they never looked at), but these are non-negotiable for any launch:
- App opens and session duration
- Signup starts vs signup completions—this gap tells you where people drop off
- Each step of your onboarding flow
- Core feature usage (whatever makes your app valuable)
- Crashes and error states
- Push notification permissions granted or denied
Set up your event parameters properly too. Don't just track "button_clicked"—add context like which screen, what time, what user type. When we launched an e-commerce app, tracking "purchase_attempted" without the product category meant we couldn't see which categories were driving conversions until we rebuilt the whole tracking system.
Testing Your Setup the Right Way
Create a testing checklist and actually go through it. Install the app fresh, complete your entire user journey, then check your analytics dashboard to verify every single event appeared correctly. Do this on both iOS and Android if you're launching on both platforms. The data should show up within minutes (if it doesn't, something's broken). I usually test this at least three times with different user flows because edge cases always reveal tracking gaps you missed.
Set up a separate analytics project for testing vs production data. Nothing worse than your test runs polluting your actual user data—I once had to explain to a client why their dashboard showed 500 signups when they'd only had 50 real users because we hadn't separated test traffic properly.
The Numbers That Matter Most in Your First Week
Look, I'll be honest with you—your first week of analytics data is going to be messy. That's just how it is. But within that mess are some really important signals that'll tell you whether your launch is going well or if you need to make some quick changes. After launching dozens of apps, I've learned that the first seven days give you a snapshot of what your app's future might look like, and its worth paying close attention to specific metrics during this time.
The single most important number? Your day one retention rate. This tells you what percentage of people who download your app actually come back the next day. If you're seeing anything above 40% for a consumer app, you're doing well; if its below 20%, something is seriously wrong with either your onboarding or the core value proposition. I worked on a fitness app once where day one retention was 15%—turned out the app was asking for too many permissions upfront and people were just closing it and never coming back. We moved those permission requests to later in the journey and retention jumped to 35% within a week.
Your First Week Dashboard
Here's what I track obsessively in those early days, and honestly you should too. These metrics work together to tell you a complete story about how users are experiencing your app:
- Total installs and where they're coming from (organic search, paid ads, referrals)
- Day one retention rate—the percentage returning after 24 hours
- Average session length (how long people stay in your app)
- Crash rate (should be under 1% or you've got problems)
- Completion rate for your onboarding flow
- Time to first key action (like making a purchase or creating content)
Session length is interesting because it needs context. A banking app with 2-minute sessions might be perfect—users want to check their balance and get out. But a meditation app with 2-minute sessions when your guided meditations are 10 minutes long? That's a problem. I've seen founders celebrate high session times when actually it meant their app was confusing and people couldn't find what they needed quickly.
What "Good" Actually Looks Like
People always ask me what numbers they should be aiming for, and the truth is it varies wildly by app category. But here are some benchmarks I use based on the apps I've shipped: e-commerce apps should see at least 30% of users reaching a product page in their first session; social apps need 50%+ day one retention or they're dead in the water; productivity apps can get away with lower retention initially (around 25%) if weekly retention holds strong. The key is understanding what actions indicate real engagement for your specific app—sometimes thats not what you'd expect.
Reading User Behaviour Patterns and What They Mean
The numbers will show you what users are doing, but understanding why they're doing it—thats where the real value sits. I've spent years watching how people actually interact with apps and honestly, users rarely behave the way we expect them to. They tap things that aren't buttons, they skip steps we thought were "crucial", and they abandon features we spent months building. Its a bit humbling really.
Session length is one of those metrics that needs proper context. When I built a meditation app a few years back, we celebrated long sessions because that meant people were actually meditating. But on a banking app? Long sessions usually meant people couldn't find what they needed or were stuck somewhere. The same metric, completely different meanings depending on what your app does. You need to know which version applies to you.
User behaviour data doesn't tell you what to build—it tells you what isn't working about what you've already built
Screen flow analysis shows you the actual journey users take through your app, and I guarantee it won't match the flow you designed. On an e-commerce project, we discovered 40% of users were backing out of the checkout process to view their cart again because they couldn't see shipping costs upfront. That single insight led to a simple design change that improved conversions by 23%. Look for patterns where users repeatedly move backwards or sideways instead of forward; thats usually where friction lives. Drop-off points matter too—if half your users leave after seeing a particular screen, something on that screen is fundamentally wrong. Maybe its asking for too much information, maybe the value proposition isn't clear, or maybe its just taking too long to load. The data won't tell you which one it is, but it will tell you exactly where to start investigating.
Finding Problems Through Crash Reports and Performance Data
Right, so here's where things get a bit technical but I promise its worth understanding—crash reports and performance data will tell you things your users never will. I mean, most people won't bother telling you the app crashed, they'll just delete it and move on. Brutal, but true. I've worked on a fintech app that had a 4% crash rate we didn't catch during testing because it only happened on specific Samsung devices running Android 9. We lost nearly 2,000 users in the first three days before we spotted the pattern in our crash analytics.
The first thing you need to do is set up proper crash reporting through tools like Crashlytics or Sentry—honestly, I cant stress this enough. These tools will capture every crash, show you the exact line of code that failed, and tell you which devices and OS versions are affected. But here's what nobody tells you; you need to prioritise crashes based on how many users they're affecting, not just how frequently they occur. A crash that happens 100 times to 5 users is less urgent than one that happens once but affects 500 different people.
Performance Metrics That Actually Matter
Performance data is equally important but its easy to get lost in the numbers. Focus on app launch time first—if your app takes more than 3 seconds to open, you're already losing people. I worked on an ecommerce app where we reduced launch time from 4.2 seconds to 1.8 seconds and saw our day-1 retention jump by 12%. Screen load times matter too; any screen that takes longer than 2 seconds to display content needs attention. Track your API response times separately because slow backend performance often gets blamed on the app itself, and you need that data to identify where the real problem lives. Memory usage is another big one—apps that consume too much RAM get killed by the OS, which users experience as crashes even though technically they aren't.
Using Analytics to Guide Your Marketing Spend
When you're throwing money at Facebook ads or Google campaigns, analytics become your best mate for figuring out what's actually working. I mean, I've seen clients burn through £50,000 in their first month because they were guessing instead of measuring—and trust me, its painful to watch. The key is connecting your acquisition channels directly to user behaviour so you can see which marketing pound brings in users who actually stick around.
Start by setting up UTM parameters for every single marketing channel you're using; this means you can track whether users from Instagram behave differently than those from your email campaign or a podcast sponsorship. What I've found working with e-commerce apps is that cheaper installs aren't always better installs—we had one client getting £1.50 installs from one network and £4.80 from another, but the expensive ones had 3x better retention after day seven. That completely changed where we put the budget. You need to look at cost per engaged user, not just cost per install, because what's the point of cheap downloads if everyone deletes your app within hours?
Set up cohort analysis in your analytics platform (Firebase, Mixpanel, whatever you're using) so you can compare user groups from different campaigns side by side. Track metrics like day-1 retention, session length, and whether they complete key actions like making a purchase or finishing onboarding. For a healthcare app we built, we discovered that users from content marketing had 40% better long-term retention than paid social—so we shifted 60% of the budget there over three months. The numbers don't lie; you just need to actually look at them properly and be willing to move money around based on what they're telling you, even if it means revisiting your original business case.
Create a simple spreadsheet tracking cost per install AND day-7 retention for each marketing channel every week—this one habit will save you thousands in wasted spend because you'll spot underperforming channels fast.
Making Quick Changes Based on Real Usage Data
Right so you've got your analytics running and you're seeing the data come in—now what? This is where most teams freeze up because they think they need weeks to analyse everything before making a single change. But here's what I've learned after launching dozens of apps: speed matters more than perfection in those first few weeks. When we launched a fitness tracking app, we noticed within 48 hours that 60% of users were dropping off at the workout selection screen. We didn't spend a week debating it; we pushed an update three days later that simplified the flow from eight workout categories down to three main ones. Retention jumped by 23% within a week.
The key is knowing which changes you can make quickly versus which ones need more thought. Things like button copy, colour schemes, and screen order? Those are fast fixes that can have massive impact. Fundamental features or database structure changes? Those need proper planning. I always keep a prioritised list of "quick wins" during launch week—changes that take less than a day to implement but address real pain points in the data.
Changes You Can Ship Fast
When you spot issues in your analytics, some fixes are genuinely low-hanging fruit. Here's what I prioritise based on impact versus effort:
- Onboarding text and button labels (can fix within hours if your setup allows it)
- Push notification timing and copy (test different send times based on when users are most active)
- Feature visibility and placement (if people aren't finding your best features, move them up)
- Form fields and input requirements (every extra field you remove typically increases completion rates by 10-15%)
- Loading states and error messages (users are more forgiving when they understand whats happening)
The mistake I see teams make is waiting for statistical significance before acting. Sure, that's important for major decisions, but if you see 70% of users abandoning at one specific point? You dont need another thousand data points to know somethings wrong there. We had a retail app where users kept trying to tap product images that werent actually tappable—the analytics showed hundreds of failed tap attempts. We made those images interactive within 24 hours and saw an immediate 18% increase in product page views.
Testing Changes Without Breaking Things
Quick doesn't mean reckless though. I always use feature flags or A/B testing tools to roll out changes gradually... even the small ones. This lets you compare the new version against the old one with real users. If your change makes things worse, you can roll it back without submitting a whole new app version to the stores (which takes days for review). When we modified the checkout flow for an e-commerce client based on drop-off data, we released it to 20% of users first. Good job we did because it actually performed worse—turned out we'd fixed one problem but created another. We iterated twice more before finding the version that actually improved conversions.
The other thing that helps is having your development environment set up for rapid deployment. If it takes you three days to push a minor update, you've already lost momentum. Most of my projects use continuous deployment pipelines that let us ship fixes within hours of identifying them. Yes, this requires upfront investment in your infrastructure, but its paid off countless times during those critical post-launch periods.
Conclusion
Look, I've launched enough apps to know that analytics are just numbers on a screen until you actually do something with them. The difference between an app that takes off and one that quietly disappears usually comes down to how quickly you can spot problems and fix them—and that only happens when you're actually looking at your data properly.
I always tell clients that the first month after launch is when you'll learn more about your users than any amount of pre-launch research could ever tell you. Real people using your app in real situations will always surprise you. They'll ignore features you thought were brilliant, they'll get stuck on screens you thought were obvious, and they'll find uses for your app you never even considered. Its all there in the analytics if you know where to look.
The key thing is not to drown in data. I've seen teams become paralysed trying to track every single metric, refreshing dashboards every five minutes like they're watching a football match. Focus on your core metrics—the ones that actually tell you if people are getting value from your app. Usually that's retention, session length, and whatever your main conversion goal is. Everything else is just noise until you've got those sorted.
One more thing? Don't wait for perfect data before making changes. If you're seeing consistent patterns across even a few hundred users, thats enough to start testing improvements. I've worked on apps where we made small tweaks based on early analytics that completely changed the trajectory of the launch. Speed matters more than certainty in those first few weeks; your competitors aren't waiting around, and neither should you.
Frequently Asked Questions
You'll start seeing basic patterns within 48-72 hours, but I always tell clients to wait at least a week before making major decisions. From my experience launching dozens of apps, you need at least 500-1000 users to spot reliable trends in retention and user behaviour—though critical issues like high crash rates will show up immediately.
Based on the apps I've shipped, anything above 40% for consumer apps is solid, whilst 20-30% is acceptable for more niche or utility apps. If you're seeing below 20%, there's usually a fundamental problem with onboarding or your core value proposition that needs immediate attention—I've seen this pattern dozens of times.
Definitely focus on specific events—I learned this the hard way when one client ended up with 400+ tracked events they never looked at. Stick to your core user journey: app opens, signup completion, onboarding steps, and whatever action makes your app valuable (purchases, content creation, etc.). You can always add more tracking later once these fundamentals are working properly.
Set up UTM parameters for every channel and track cost per engaged user, not just cost per install. I've worked with clients spending £1.50 per install from one source and £4.80 from another, but the expensive ones had 3x better day-7 retention—completely changing where we put the budget. Cheap downloads mean nothing if everyone deletes your app within hours.
Adding analytics after launch instead of from day one of development—you lose the most valuable data from your first critical users. I've seen teams scramble to implement tracking post-launch only to discover their signup events weren't recording properly, meaning they'd lost weeks of irreplaceable user behaviour data.
For obvious problems, act within 24-48 hours—speed matters more than perfection in those first weeks. When I spot 60%+ of users dropping off at the same point, that's not a statistical fluke that needs weeks of analysis. Simple changes like button copy, form fields, or screen order can be tested immediately using feature flags or A/B testing.
Anything above 1% crash rate needs immediate attention, but prioritise based on user impact, not frequency. A crash affecting 500 different users once is more urgent than one affecting 5 users repeatedly. Set up Crashlytics or Sentry immediately—most users won't report crashes, they'll just delete your app and move on.
Focus on three core metrics initially: retention rates, session length (with context for your app type), and completion of your main user action. Everything else is secondary until these are healthy. I've seen teams become paralysed refreshing dashboards constantly—consistent patterns across a few hundred users are enough to start testing improvements rather than waiting for perfect statistical significance.
Share this
Subscribe To Our Learning Centre
You May Also Like
These Related Guides

How Do I Stop My App Disappearing in Search Results?

How Do I Research If My App Timing Is Right?



