How Many Features Is Too Many for My App's First Release?
I've lost count of how many times a client has come to me with a feature list that looks more like a wish list for Christmas. You know the type—it starts with "we need a social feed" and ends somewhere around "oh and can it also predict the weather based on user mood?" Its natural really; when you're excited about building something new, every feature sounds like it needs to be in version one. But here's what nine years of building apps has taught me—the ones that succeed at launch are almost always the ones that do less, not more.
The question of how many features is too many doesn't have a simple answer (sorry about that) because it depends on what problem you're actually solving. But I can tell you this: if your first release takes more than four months to build, you've probably got too much in there. I've seen healthcare apps try to launch with patient scheduling, video consultations, medication tracking, and a symptom checker all at once—then wonder why they're still in development eight months later whilst their competitor launched with just appointment booking functionality and grabbed the market.
Every feature you add to your first release is another reason for users to get confused, another thing that can break, and another few weeks added to your timeline.
The mobile space moves fast. Really fast. What seems like a good idea in month one of development might be completely irrelevant by month six. I've watched fintech startups spend so long building the "perfect" app that by the time they launched, three competitors had already captured their target users with simpler solutions. That's why getting clear on your feature scope before you start building isn't just good practice—its the difference between launching and never launching at all.
Why Most Apps Launch With Too Many Features
I've watched dozens of apps fail before they even get off the ground, and the problem is almost always the same—they try to do too much from day one. Its a pattern I see so often it hurts; a client comes to me with a brilliant core idea, then by the time we get to the planning stage they've added messaging, social sharing, notifications, gamification, a rewards system and sometimes even a built-in payment gateway. All for version one.
The thing is, I get it—when you're investing tens of thousands of pounds into building an app, you want it to feel complete. You want users to be impressed. But here's what actually happens when you pack in too many features: your development timeline doubles (sometimes triples), your budget balloons, and worst of all your core functionality gets diluted because you're spreading your focus across too many things. I worked on a fitness app where the client insisted we include meal planning, social features, and a marketplace for trainers all in the first release. The app took nine months to build instead of four, launched with bugs in every section, and users couldn't figure out what the app was actually for.
Your users don't want everything—they want one thing done brilliantly. When I look at the most successful app launches I've been part of, they all had this in common: they did one job exceptionally well, then built out from there based on real user feedback. The apps that tried to be everything from launch? Most of them never made it to version two because they ran out of money or momentum before they could prove their core concept even worked.
Understanding What an MVP Actually Means
Here's where things get a bit messy—most people think MVP stands for "minimum viable product" and leave it at that. But that definition has caused more problems than its solved over the years. I mean, what does minimum even mean? I've had clients pitch me an MVP that included user profiles, social sharing, in-app messaging, payment processing, and a recommendation engine. That's not minimum, that's just... a full app with a different label!
The way I explain it to clients is this: your MVP is the smallest version of your app that can still prove your core assumption. Not the smallest app that does everything—the smallest app that tests whether your main idea actually works. When I built a healthcare appointment booking app a few years back, the MVP wasn't about fancy calendar integrations or automated reminders. It was about proving that patients would actually book appointments through a mobile app instead of calling the surgery. Everything else was noise.
You need to identify your one core hypothesis and build only what's required to test it. If you're creating a fitness tracking app, your hypothesis might be "people will manually log their workouts if the interface is simple enough." Your MVP doesn't need social features, nutrition tracking, or even automatic sync with wearables—it just needs a really good workout logging interface and the ability to view basic progress. That's it.
Write down your core hypothesis in one sentence before planning any features. If a feature doesn't directly test that hypothesis, it doesn't belong in your MVP.
What an MVP Should Include
- The absolute minimum features to test your main assumption
- Basic user authentication if your app requires accounts
- One clear user flow from start to finish
- Enough polish that users don't think its broken
- Analytics to measure whether your hypothesis is correct
The tricky bit? Knowing where to draw the line. I've seen MVPs that were too bare and confused users, and I've seen ones that were so bloated they took eight months to build and missed their market window entirely. The sweet spot is when you can demonstrate your apps value in under 60 seconds of use—if it takes longer than that to show why someone should care, you've probably included too much.
The Real Cost of Adding Just One More Feature
Here's what nobody tells you about feature creep—every single feature you add doesn't just increase your development cost by a fixed amount, it increases it exponentially. I mean, you might think adding a chat function to your fitness app is just "one more thing" but its actually three weeks of development, two weeks of testing, ongoing server costs, moderation considerations, and probably another week dealing with edge cases you didn't anticipate. And that's if everything goes smoothly.
I built an e-commerce app a while back where the client wanted to add a "quick reorder" feature right before launch. Seemed simple enough, right? But it meant we needed to store order history differently, update the database schema, modify the checkout flow, and test every possible combination of products that could be reordered. What was quoted as a week of work turned into three weeks and delayed the entire launch. The kicker? After launch, only 8% of users actually used that feature in the first six months.
The Hidden Costs Everyone Forgets
Development time is just the start of it. Each feature needs documentation, it needs ongoing maintenance, and it adds complexity to every future update you make. When you're patching a security issue or updating to support new iOS versions, you've got to test that feature again. And again. Forever, basically.
For a healthcare app we built, we spent about £45,000 on the core functionality—appointment booking, patient records, secure messaging. The client wanted to add prescription refill requests, symptom tracking, and medication reminders before launch. Those three features would have added another £28,000 and pushed the timeline out by two months. We launched with just the core features and added prescription refills three months later based on actual user feedback. Turns out users wanted lab results integration more than symptom tracking anyway.
The Opportunity Cost You Can't See
But here's the thing that really matters—time to market. Every month you spend building features is a month your competitors could be launching, learning from real users, and iterating. I've seen startups lose their first-mover advantage because they wanted to launch with a "complete" product whilst their competitor launched with half the features and captured the market.
The apps that succeed arent the ones with the most features at launch; they're the ones that get in front of users quickly, learn what actually matters, and build from there. That "one more feature" could be the difference between launching next month or launching next quarter. And in the mobile space, that timing can be everything. Plus, the ongoing costs of maintaining complex features can quickly spiral out of control.
How to Decide Which Features Make the Cut
I use what I call the "Tuesday morning test" when helping clients decide which features belong in their first release—and its dead simple. If a user can't complete the apps core function on a Tuesday morning without that feature, it doesn't make the cut. When we built a healthcare booking app a few years back, the client wanted patient history integration, prescription reminders, video consultations, and a symptom checker in version one. Sounds reasonable? Well, here's the thing—none of those features were needed for someone to book an appointment, which was the actual problem we were solving.
Start by writing down your apps single most important job. Not three jobs. One. Then list every feature you think you need and ask yourself: "Can the app do its main job without this?" If the answer is yes, move it to a phase two list. I've seen this process cut feature lists by 60-70% on average, which means apps launching months earlier and costing half as much to build. The fintech app we developed for expense tracking had 23 features in the original spec; we launched with 7 and users were tracking their spending within minutes of downloading.
Every feature you add creates four problems: longer development time, more bugs to fix, a more confusing interface, and higher maintenance costs forever
Another trick I use is the frequency test. How often will users actually need this feature? Daily features go in version one. Weekly features probably wait. Monthly features? Definitely phase two. When we built an e-commerce app, the client insisted on gift wrapping options for launch—but their data showed only 3% of orders used gift wrapping. We added it six months post-launch when we had real user feedback about what they actually wanted, and honestly it performed even worse than predicted because we'd prioritised features people used every single day instead.
What Your First Users Actually Need
Your first users aren't looking for perfection—they're looking for something that solves their problem right now. I've launched apps with just three core features that got more traction than fully-featured products we'd spent months polishing. The difference? Those three features actually addressed what early adopters needed, not what we thought they wanted.
Here's what I've learned: your first users need reliability over variety. They need one thing that works brilliantly, not ten things that work okay. When we built a healthcare app for a private clinic, we originally planned appointment booking, medical records access, prescription management, and video consultations for launch. But after speaking with their existing patients, we discovered most people just wanted to book appointments without calling. That's it. So we launched with booking only, made sure it never crashed, and had 200 active users within the first month. The other features came later, informed by actual usage data.
What Early Adopters Actually Care About
Your first users need three things more than anything else; speed, clarity, and a way to give feedback. Speed because they're testing whether your app saves them time. Clarity because they need to understand its value in about 10 seconds. And feedback channels because early adopters want to feel heard—they're investing time in an unproven product and they want to know their input matters.
I always include an in-app feedback button for first releases. Sounds simple, right? But you'd be surprised how many apps launch without one. This single feature has given us more useful insights than any focus group ever did. One fintech app we built received 47 pieces of feedback in the first week, and 12 of those suggestions made it into the next release. Those users became our biggest advocates because they saw their ideas implemented.
The Support Your Launch Users Need
Early users also need responsive support. When something breaks (and it will), they need to know someone's listening. For smaller launches, I recommend the founder or product owner personally responds to every support request for at least the first month. Its time-consuming, sure, but the insights you gain are invaluable. You'll spot patterns in confusion, discover bugs your testing missed, and build relationships with the people who'll champion your app when it grows. This is also crucial for managing early feedback and reviews effectively.
- A single feature that works flawlessly beats multiple features that work "mostly"
- Fast load times and zero crashes matter more than fancy animations
- Clear onboarding that explains the core value in under 30 seconds
- An obvious way to get help or report issues
- Personal responses to feedback, not automated replies
- Updates based on actual user requests, not your roadmap assumptions
One e-commerce app we developed launched with just product browsing and checkout. No wishlists, no reviews, no social sharing. The client was worried it looked too basic. But guess what? Their conversion rate was 8% higher than the industry average because the checkout flow was so simple. We added the other features over the next six months, each one informed by customer requests and usage data. That's how you build something people actually want rather than something you think they need.
Building for Launch vs Building for Growth
Here's what I wish someone had told me on my first few projects—you cant build an app the same way for launch as you would for growth, and trying to do both at once is where most teams go wrong. I mean, it sounds logical to build everything you'll eventually need right from the start, but that's actually how you end up with a bloated launch product that nobody downloads because it took too long to get out the door and your competitor beat you to it.
When building for launch, your only job is to prove your core idea works and that real people will actually use it. That's it. I worked on a fintech app where the client wanted user portfolios, investment tracking, social features, and educational content all in version one. We stripped it back to just portfolio tracking and one social feature—the ability to share wins. Launched in four months instead of eight, and the data we got from those first users told us they didn't care about the educational stuff at all; they wanted better notifications instead. If we'd built everything upfront, we would've wasted months on features nobody wanted.
Building for growth is different because you've got actual usage data. You know what's working, whats not, and where people are dropping off. This is when you can confidently invest in the features that matter. Its also when you can afford to take more time because you've already got users who are invested in your product. The key thing? Your launch build needs to be stable and focused, not feature-rich. Your growth builds need to be data-driven and strategic.
Think of your launch version as a prototype that people pay for—it just needs to work well enough to prove the concept and gather feedback. Save the sophistication for when you know what users actually want.
What Changes Between Launch and Growth
Your priorities shift completely once you've launched. At launch you're optimising for speed and validation; after launch you're optimising for retention and monetisation. The healthcare app I mentioned earlier? At launch we had basic appointment booking. Six months later, once we knew people loved it, we added prescription reminders, doctor ratings, and medical record storage. But we only knew to build those features because users kept asking for them.
The Technical Difference
Launch code can be a bit scrappy (dont tell anyone I said that). You can take shortcuts, use third-party services for everything, and focus on getting something working. Growth phase is when you need to think about scalability, performance optimisation, and building your own solutions for things that are costing too much. I've rebuilt entire backend systems after launch because we knew what the app needed to handle—trying to build that infrastructure before launch would've been guesswork and wasted money.
Common Mistakes When Planning Your Feature List
The biggest mistake I see is what I call "feature cloning"—clients come to me with a list that's basically their competitor's app plus three new ideas. Its tempting, right? You look at what's working for others and think you need all of that plus more to compete. But here's what actually happens: you end up with an app that does everything adequately and nothing exceptionally well. I worked on a fitness app where the client insisted on including meal planning, workout tracking, social features, e-commerce for supplements, and a blog... all for version one. The project timeline doubled, the budget went through the roof, and when we finally launched? Users were confused about what the app was actually for.
Another common trap is building features for theoretical users instead of real ones. I mean, its easy to sit in a meeting room and say "users will want this" but until you've actually spoken to your target audience, you're just guessing. I've seen healthcare apps add complex data visualisation features that looked impressive in demos but confused the elderly patients who were the actual users; the simple medication reminder they'd deprioritised would've been far more valuable. This is where understanding your actual users becomes crucial.
The Most Frequent Feature Planning Errors
Here are the mistakes that come up again and again in my projects:
- Adding features because they're "easy to build"—technical simplicity doesn't equal user value
- Including features that require ongoing content creation without a plan for who creates that content
- Building admin dashboards before you have users to administrate (guilty of this myself early on!)
- Adding social features when you don't have the user base to make them useful yet
- Planning for edge cases that affect 2% of users while core features remain half-baked
- Treating app store screenshots like a feature checklist—more bullet points doesn't mean more downloads
Why "Just In Case" Features Hurt You
The "just in case" mindset kills more apps than bad code ever will. A fintech client once insisted on building a currency converter into their budgeting app "just in case" users travelled internationally. We spent two weeks on it. Know how many people used it in the first six months? Forty-three. Out of 12,000 users. Those two weeks could've been spent fixing the clunky expense categorisation that people were actually complaining about in reviews. Every feature you add "just in case" is stealing time and resources from features people definitely need right now.
Conclusion
After years of launching apps for clients across healthcare, fintech and e-commerce, I can tell you the hardest part isnt building the features—its deciding which ones to leave out. Its a bit mad really, because we spend so much time thinking about what to add that we forget the whole point is to get something useful into peoples hands as quickly as possible. The apps that succeed aren't the ones with the longest feature list at launch; they're the ones that solve a specific problem really well and then iterate based on actual user feedback rather than assumptions.
I've seen startups burn through their entire budget building features nobody asked for, and Ive watched Fortune 500 companies delay launches by months because they couldnt agree on whether to include some minor functionality that would've taken a week to add later. Both scenarios could have been avoided by sticking to the core value proposition and being disciplined about scope. Your first release should make users think "this app does exactly what I need" not "this app does everything but nothing particularly well."
Start with your three to five core features—the ones that directly support your apps primary purpose. Build them properly, test them thoroughly, and ship them. You can always add more later, but you cant get back the time and money spent on features that dont move the needle. And honestly? Your users will tell you what they need next if you give them something worth using in the first place. Launch lean, listen carefully, and build what actually matters. Thats the formula that works, even if its not as exciting as building everything at once.
Frequently Asked Questions
If your development timeline extends beyond four months, you've almost certainly got too much in there. I use the "Tuesday morning test"—if a user can't complete your app's core function without that feature, it doesn't belong in version one.
An MVP tests your core hypothesis with the minimum features needed, not just a stripped-down version of everything you want to build. When I built a healthcare booking app, the MVP wasn't about proving we could build a great calendar—it was about proving patients would actually book appointments through mobile instead of calling.
From my experience, successful launches typically include 3-5 core features that directly support your app's primary purpose. I've seen apps with 23 planned features launch successfully with just 7, because those 7 actually solved the main problem users had.
Your first users need reliability over variety—one thing that works brilliantly beats ten things that work okay. I've launched apps with just three core features that got more traction than fully-featured products because those features actually addressed what early adopters needed right now.
Every feature increases costs exponentially, not linearly, because of testing, integration, and ongoing maintenance. A "simple" chat feature I once added turned a one-week job into three weeks once we factored in database changes, testing combinations, and edge cases—plus it needs maintenance forever.
Feature cloning is one of the biggest mistakes I see—you end up with an app that does everything adequately and nothing exceptionally well. Instead of copying competitor features, focus on doing your core function better than anyone else, then build out based on your actual users' feedback.
Add features based on actual user requests and usage data, not your original roadmap assumptions. I typically recommend waiting at least 2-3 months post-launch to see real usage patterns—you'll often discover users want completely different features than you originally planned.
Use frequency testing—daily-use features go in version one, weekly features probably wait, monthly features definitely go to phase two. For a fintech app we built, only 8% of users touched the "quick reorder" feature in six months, whilst the basic expense categorisation they were complaining about in reviews should have been our priority.
Share this
Subscribe To Our Learning Centre
You May Also Like
These Related Guides

How Do I Decide Which App Features to Build First?

How Do I Decide What Gets Built First in My App?



